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Dear Esther : ウィキペディア英語版
Dear Esther

| released = Microsoft Windows
February 14, 2012〔(【引用サイトリンク】title=Dear Esther on Steam )
Mac OS X
May 15, 2012
Linux
May 28, 2013
| genre = Art
| modes = Single-player
}}
''Dear Esther'' is a first-person video game developed by The Chinese Room for Microsoft Windows, Mac OS X and Linux. First released in 2008 as a free-to-play modification for the Source game engine, the game was entirely redeveloped for a commercial release in 2012. Spurning traditional game design, ''Dear Esther'' features virtually no puzzles or tasks. The player's only objective is to explore an unnamed island in the Hebrides, listening to a troubled man read a series of letters to his deceased wife. Details of her mysterious death are revealed as the player moves throughout the island.
While some reviewers challenged the status of ''Dear Esther'' as a video game, citing the minimal gameplay as a step away from convention, it received a generally positive critical reception. A spiritual successor, titled ''Everybody's Gone to the Rapture'', was released for PlayStation 4 in August 2015.
==Gameplay and plot==
The gameplay in ''Dear Esther'' is minimal, the only objective being to explore an uninhabited Hebridean island, listening to an anonymous man read a series of letter fragments to a woman named Esther. The letters suggest that Esther was his wife and that she is dead, killed in a car accident. As the player reaches a new location on the island, the game plays a new letter fragment relating to that area. Different fragments are played in each playthrough of the game, revealing different aspects of the story each time. Several other unseen characters are referred to by the narrator: a man named Donnelly, who charted the island in the past; Paul, who is suggested to be the drunk driver in the accident in which Esther died; and a shepherd named Jakobson who lived on the island in the 18th century. As the player explores the island, they find the derelict remains of buildings, a shipwreck, and a cave system whose walls are adorned with images resembling chemical diagrams, circuit diagrams, neurons and bacteria. At various points a figure is seen walking away from the player in the distance, but disappears before they can be reached. The identities of the characters become more blurred as the game progresses, as the narration moves between topics and relates the characters in different ways.〔 The ambiguity of the randomly-played letter fragments forces the player to draw their own conclusions of the story.〔
At the game's end, the player reaches the radio mast atop the island's peak and climbs a ladder to the top of the tower during a final monologue by the narrator. As the player jumps off and falls to the shore below, their shadow becomes that of a bird. The player soars through the island's bay before flying low over an array of paper boats in the water—the many letters the narrator had written to Esther.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Dear Esther」の詳細全文を読む



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